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Creative Technology, Brown Arts Institute
  • Creative Technology
  • Page
  • Wayfinding
    • Ableton Push
    • Animation station
    • Electronics workstation
    • Flatbed scanner
    • MIDI keyboards
    • Projectors
    • Recording Studio microphones
    • Recording Studio patch bay
    • Recording Studio preamps
    • Tablet displays
    • Title
  • Cheatsheets
    • 🖨️Printing to the Epson Stylus P9000
  • Check-Out Equipment
    • Mobile Recording Kit
    • Camera Kit
      • Basic Operations
      • Video Setup for Recording Humans
        • Audio Set Up
        • Custom Mode 1 Settings: A Reference
    • Lens Choices for Lumix Camera
    • Shoulder Mount for Camera
    • Manfrotto Befree Tripod
    • Neewer 3 Point Light Kit
    • Mini LED 3 Point Light Kits
    • Audio Kit
      • Set up and Recording Operation
      • Transferring Files + Audio Interface Setup
    • Shotgun Mic Kit
      • Booming with a Shotgun Mic
    • Basic Recorder Kit
    • Field Recorder
    • 4 Channel Surround Sound Field Recorder
    • GoPro Kit
    • Multi-Cam GoPro Kit
    • Podcasting Kit
  • Guides
    • Virtual reality
      • Unity 3D: Overview
        • Setting up Unity
        • Building 3D objects
        • Using Unity
      • Virtual Reality with Unity: Getting Started
        • Setting up your project
        • Enable Controller Movement + Teleportation
        • Basic Interactable Objects
        • Prototyping VR via Oculus Link
    • 🎙️Podcasting
      • 🎤Beginner Podcasting: Granoff Studio
        • 🖥️STEP 1: Setting up Ableton for Recording
        • 🎙️STEP 2: Microphone Set Up
        • 🎧STEP 3: Headphones Set Up
        • 🎚️STEP 4: Setting Level and Recording
        • 🎛️3 Person Podcasting / Using the Tracking Room
        • 📕Glossary
      • 📱iPhone/Smartphone Podcasting Cheat Sheet
        • 🗣️Basic tips for interviewing
        • 🤳Using Your Phone to Record
    • 3D design and modeling
      • Finding 3D models and materials
  • ✖️Logic Pro X Basics
    • 🔊Creating and using sampler instruments from audio
    • 📊EQ Basics
    • 📂Filter Basics
    • 📈Compressor Basics
    • 🥁Drum programming with Ultrabeat
    • 💪Using Flex Time
  • Camera Kit Set Up for Video Recording Humans
    • The Camera + Basic Operations
      • Initial Setup for Recording Monologues
      • Custom Mode 1 Settings: A Reference
      • Audio Set Up
      • Manfrotto Befree Tripod
      • Neewer Light Kit
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On this page
  • XR Ray Interactor Setup
  • Making Objects Grabable
  1. Guides
  2. Virtual reality
  3. Virtual Reality with Unity: Getting Started

Basic Interactable Objects

Basic setup of using controllers to be able to pick up and interact with objects

Last updated 1 year ago

XR Ray Interactor Setup

Navigate to the Left Hand Controller in the Hierarchy

Find the XR Ray Interactor component in the Inspector

  • If there isn't an XR Ray Interactor component, add one

Within XR Ray Interactor component

  • Disable Anchor Control

  • Enable Hide Controller on Select

Do the same for Right Hand Controller

Making Objects Grabable

  1. Add the XR Grab Interactable component to your object

    • Note: This will automatically add a Rigidbody component as well

  2. In your Rigidbody component:

    • Select Continuous Dynamic for your collision detection method

  3. In your XR Grab Interactable component:

    • Set your movement type to Kinematic

    • Check on Smooth Position

    • Check on Smooth Rotation

  4. (Optional) Add a specific Attach point to Model

    1. Make an empty game object named “Attach” as a child of the grabable object.

    2. Transform the Attach game object to the correct orientation using the transform tools

    3. In the XR Grab Interactable component of your object locate the Attach Transform property.

  5. Drag and drop your new Attach object to assign it to the Attach Transform property.