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XROMM
  • Table of Contents
  • Introduction to XROMM
  • Model Generation
    • Model Generation: Creating 3D models using Amira software
    • Model Generation : Creating 3D models with Horos
    • Model Generation : Creating 3D models with 3D Slicer
    • Model Generation : 3D Marker Models with Horos
    • Model Generation : Cleaning up 3D models with Geomagic
    • Model Generation : Cleaning 3D models with MeshLab
    • Model Generation : Measure CT Marker Coordinates in Maya
  • Animate Bones and Markers
    • Animate Bones and Markers : Importing mesh models into Maya from Horos
    • Animate Bones and Markers : Animate Bones in Maya
    • Animate Bones and Markers : Check Your Animation with MayaCams
  • Maya Analysis and Visualization
    • Maya Analysis and Visualization : Working with joint coordinate systems (JCS)
    • Maya Analysis and Visualization : Measuring and exporting the distance between two points
    • Maya Analysis and Visualization : Measuring XYZ Coordinates of a Point Over Time
    • Maya Analysis and Visualization : Parent a camera to a reference bone
    • Maya Analysis and Visualization : Relative Motion
  • Scientific Rotoscoping
    • Scientific Rotoscoping : Recreate X-Ray cameras in Maya
    • Scientific Rotoscoping : Scientific Rotoscoping in Maya
      • Scientific Rotoscoping : Pan and Scan tools for Rotoscoping
    • Scientific Rotoscoping : Animating a Bone with One or Two Markers
  • Tips and Tools
    • Tips and Tools : Open Maya files from a newer version with older versions
    • Tips and Tools : Precision testing using frozen cadavers
    • Tips and Tools : Import XYZ points into Maya
  • XMAPortal User Manual
    • XMAPortal : Getting Started with XMAPortal
    • XMAPortal : How to Create a New Study
    • XROMM : How to Modify Study Metadata
    • XROMM : How to give access or revoke access to see your study
    • XMAPortal : Data Organization
    • XMAPortal : Metadata Pool
    • XMAPortal : How to Create Trials
    • XMAPortal : How to edit an existing trial
    • XMAPortal : How to upload files
      • XMAPortal : Clearing your browser history
      • XMAPortal : Changing how Java applet connects to the network
      • XMAPortal : Show Firefox developer window
    • XMAPortal : Hide Files
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  1. Animate Bones and Markers

Animate Bones and Markers : Animate Bones in Maya

PreviousAnimate Bones and Markers : Importing mesh models into Maya from HorosNextAnimate Bones and Markers : Check Your Animation with MayaCams

Last updated 5 years ago

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  1. Make sure you have correctly imported the bone models, following the instructions.

  2. Select one of the bones.

  3. Select imp from the XROMM_Tools shelf tab. Select Browse to File and navigate to find the filtered rigid body transformations csv file exported from XMALab.

  4. If you exported the rigid body transformations from XMALab as a combined file, rather than a single file for each bone, then "Import Subset of data columns" and enter the appropriate column numbers for the bone you selected.

  5. Select Data type: “Matrix (from svdRigid)” and Apply to: "selected object"

  6. Click "Preview original file" to look for column headers; check or uncheck (as appropriate) box for Column Headers in Row

  7. Click Import button.

  8. Repeat these steps for the other bones in your Maya scene.

  9. Play your animation to see motion. You may need to expand the time range to include all of the animated frames (436 frames for the pig example data).