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XROMM
  • Table of Contents
  • Introduction to XROMM
  • Model Generation
    • Model Generation: Creating 3D models using Amira software
    • Model Generation : Creating 3D models with Horos
    • Model Generation : Creating 3D models with 3D Slicer
    • Model Generation : 3D Marker Models with Horos
    • Model Generation : Cleaning up 3D models with Geomagic
    • Model Generation : Cleaning 3D models with MeshLab
    • Model Generation : Measure CT Marker Coordinates in Maya
  • Animate Bones and Markers
    • Animate Bones and Markers : Importing mesh models into Maya from Horos
    • Animate Bones and Markers : Animate Bones in Maya
    • Animate Bones and Markers : Check Your Animation with MayaCams
  • Maya Analysis and Visualization
    • Maya Analysis and Visualization : Working with joint coordinate systems (JCS)
    • Maya Analysis and Visualization : Measuring and exporting the distance between two points
    • Maya Analysis and Visualization : Measuring XYZ Coordinates of a Point Over Time
    • Maya Analysis and Visualization : Parent a camera to a reference bone
    • Maya Analysis and Visualization : Relative Motion
  • Scientific Rotoscoping
    • Scientific Rotoscoping : Recreate X-Ray cameras in Maya
    • Scientific Rotoscoping : Scientific Rotoscoping in Maya
      • Scientific Rotoscoping : Pan and Scan tools for Rotoscoping
    • Scientific Rotoscoping : Animating a Bone with One or Two Markers
  • Tips and Tools
    • Tips and Tools : Open Maya files from a newer version with older versions
    • Tips and Tools : Precision testing using frozen cadavers
    • Tips and Tools : Import XYZ points into Maya
  • XMAPortal User Manual
    • XMAPortal : Getting Started with XMAPortal
    • XMAPortal : How to Create a New Study
    • XROMM : How to Modify Study Metadata
    • XROMM : How to give access or revoke access to see your study
    • XMAPortal : Data Organization
    • XMAPortal : Metadata Pool
    • XMAPortal : How to Create Trials
    • XMAPortal : How to edit an existing trial
    • XMAPortal : How to upload files
      • XMAPortal : Clearing your browser history
      • XMAPortal : Changing how Java applet connects to the network
      • XMAPortal : Show Firefox developer window
    • XMAPortal : Hide Files
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On this page
  • Save repeatedly!
  • Geomagic lets you undo only the last step and it has a habit of crashing if you do something illegal.
  • Remove pieces not belonging to the bone
  • Fill holes
  • Smoothing bones
  • Remove inner core
  • Save model
  • Shortcuts and Keys

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  1. Model Generation

Model Generation : Cleaning up 3D models with Geomagic

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Last updated 5 years ago

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Import the model into Geomagic.

You can select any polygon by using the selection tools (Edit -> Selection tools) and the left mouse button. There are two modes (found under Edit or in the Toolbar (see screenshot)).

select visible (ctrl + V): selects only polygons that are visible ("surface" polygons)

select through (ctrl + G): selects all polygons encompassed by the selection tool

Save repeatedly!

Geomagic lets you undo only the last step and it has a habit of crashing if you do something illegal.

Remove pieces not belonging to the bone

If you have bits and pieces not belonging to the bones floating around in space, use Polygons -> Make manifold -> open.

Fill holes

Holes in the bone can be filled by using Polygons -> Fill Holes. Note that only 'open' holes can be filled that way (see screenshot).

If the hole looks similar to the image below, select the adjoining polygons with the selection tool. Go to Polygons -> Fill Holes -> Fill Method 'Fill' -> Deselect 'Apply Boundary Cleanup' -> Click 'Fill all' -> Click 'OK' if you like the result, click 'Cancel' if you do not. Once you hit OK, you cannot undo!

If the hole resembles a tunnel, e.g. forms a surface, you have to first open it up. Select the hole area (use select visible!), press delete (hole opens up) and go to Polygons -> Fill Holes -> Fill Method 'Fill' -> Deselect 'Apply Boundary Cleanup' -> Click 'Fill all' -> Click 'OK'. Again, once you hit OK, you cannot undo.

Sometimes, Geomagic refuses to fill a hole and crashes every time you try it. If that happens, try to do the following (save your work first!): Select the hole, go to Polygons -> Fill Holes -> Fill Method 'Create Bridges". Create Bridges across the hole (do not worry if it looks funky). Once you creates a couple of bridges, click 'OK'. Then select the polygons of the hole and a bit of the surrounding area and delete it. Try filling the hole again using the 'Fill' method.

Smoothing bones

Select the bone's area you want to smooth and use Polygons -> Repair -> Remove spikes. (Smoothing over the complete bone usually flattens out condyles or other anatomical structures.)

Remove inner core

Bones with a large medullary cavity tend to have two surfaces; an outer one and an inner one. The inner one is not visible in Geomagic, but it can create problems in Maya, especially when you want to do Rotoscoping. To remove the inner surface, make sure you have 'select visible' enabled. Select all polygons of the outer surface by repeatedly rotating the model and selecting the whole structure. At the end, all outer polygons should appear red. Go to Edit -> Reverse selection. Now the surface should appear white, whereas all polygons of the inner surface are selected. Press delete to remove inner core.

Save model

Geomagic's saves as Wrap File (.wrp) by default. For Maya, you need to save your models as Wavefront Files (.obj).

Shortcuts and Keys

alt + RMB translate

ctrl + RMB rotate

MMB rotate

MMB + scroll zoom

alt + LMB change light source

ctrl + C deselect all

ctrl + D center