> For the complete documentation index, see [llms.txt](https://gitbook.brown.edu/xromm/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://gitbook.brown.edu/xromm/maya-analysis-and-visualization/xromm-parent-a-camera-to-a-reference-bone.md).

# Maya Analysis and Visualization : Parent a camera to a reference bone

## **Create the visual effect of one bone remaining still while the others move relative to it** <a href="#parentacameratoareferencebone-createthevisualeffectofoneboneremainingstillwhiletheothersmoverelative" id="parentacameratoareferencebone-createthevisualeffectofoneboneremainingstillwhiletheothersmoverelative"></a>

1. TopMenu Create/Cameras/Camera
2. with new camera selected, go to the perspective panel and select panels/look through selected
3. use Maya perspective navigation to create a useful view of the model in the camera1 panel (used to be the perspective panel)
4. with the new camera still selected, shift-select the reference bone in the hypergraph hierarchy (i.e. select child then parent)
5. type p to parent the camera to the reference bone

The reference bone should now remain still when the animation is played.
