Maya Analysis and Visualization : Parent a camera to a reference bone

Create the visual effect of one bone remaining still while the others move relative to it

    TopMenu Create/Cameras/Camera
    with new camera selected, go to the perspective panel and select panels/look through selected
    use Maya perspective navigation to create a useful view of the model in the camera1 panel (used to be the perspective panel)
    with the new camera still selected, shift-select the reference bone in the hypergraph hierarchy (i.e. select child then parent)
    type p to parent the camera to the reference bone
The reference bone should now remain still when the animation is played.
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